booklog - Grant Custer
Permutation City
Friday, March 20th 2026 at 10:13 AM
Why don't we talk more about building an autoverse-style simulation of pieces of the world from the molecule up? Still staggeringly computationally-intensive to think about, right? Interesting where it seems like almost everything is on the table that still seems far off... What it most makes me think of is Minecraft or voxel-level sims. I wonder if those would continue to evolve lower and lower level? Also reminds me of Bret Victor talking about all the affordances you get from the real world for free that would be extremely computationally intensive to simulate.